Monday, May 27, 2013

fut0006 - How to composite 2D elements in 2D image

In this tutorial, you will composite 2d text and image. Figure 1 shows the final output of the composition.
Figure 1
The following steps are required to complete this tutorial:

1.
Download the fut0006.rar from the following link: http://www.mediafire.com/download/ldyolg8xc9ivqo9/fut006.rar

2. Extract contents of the zipped file to the folder of your choice on the disk.

3.   Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate to the folder where you have saved the downloaded file and then select letter box.jpg. Next, choose the Open button. 

4.  Press 1; the output of the Loader1 tool is displayed in the left Display View. Next, choose the Fit button from the right Display View toolbar to fit the image into the Display View.

5.  Choose the BC button on the toolbar; the BrightnessContrast1 tool tile is inserted in Flow area.

6.  Press 1; the output of the BrightnessContrast1 tool is displayed in the left Display View. 

7.  In the BrightnessContrast1 tool control window, set the values of the parameters as follows:

    Gain: 0.9                   Lift: -0.05                          Gamma: 0.9                           Saturation: 1.21
    Low: 0.11                 Gamma: 0.86

8.  Choose the Txt button from the toolbar; the Text1 tool is inserted in the Flow area. 

9.  Click on the red output of the BrightnessContrast1 tool to the red output of the Text1 tool; the Merge1 tool is inserted in the Flow area. Press 1; the output of the Merge1 tool is displayed in the left Display View. 

10.  In the Text tab of the Text1 tool control window, select the Underline check box and set the values of the parameters as follows:

       Size: 0.09             Font: BankGothic Lt BT        Styled Text: CADCIM Technologies

11.   In the Shading tab of the Text1 tool control window, choose the 3 button. Next, select the Enabled check box.

12.  In the Shading tab of the Text1 tool control window, enter 25 in the Priority Back edit box.

13.  Make sure Text1 tool is selected in the Flow area and choose Tools > Transform > DVE from the menubar; the DVE1 tool is inserted in the Flow area.

14.  In the DVE1 tool control window,  set the values of the parameters as follows:

      Center 
      X: 0.48                   Y: 0.5

     Rotation Order: YZX

    Y Rotation: -26.66

15.  In the Merge1 tool control window, set the values of the parameters as follows:

     Center 
      X: 0.4                     Y: 0.47                 Size: 0.3                  Apply Mode: Luminosity

      The output of the composition is shown in Figure 2.
Figure 2
16.  Choose the BG button from the toolbar; the Background1 tool  is inserted in the Flow area. Next, choose Rct button in the toolbar; the Rectangle1 tool is inserted and connected in the Flow area. 

17. Choose Tools > Transform > DVE from the menubar; the DVE2 tool is inserted in Flow area. In DVE2 tool control window, set the values of the following parameters:

Z Move: 1.36                        Z Pivot: 0.21

Rotation Order: YZX

X Rotation: 5.71                   Y Rotation: -21                              Perspective: 0.7

18.   Click on the red output of the Merge1 tool to the red output of the DVE1 tool; the Merge2 tool is inserted in the Flow area. Press 1; the output of the Merge2 tool is displayed in the left Display View. 

19.    In the Merge2 tool control window, set the values of the parameters as follows:

     Center 
      X: 0.35                        Y: 0.23

     Size: 0.22

      The output of the composition is shown in Figure 3.
Figure 3
20.  Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate to the folder where you have saved the downloaded file and then select letter.tga. Next, choose the Open button. The Loader1 tool tile is inserted in the Flow area.
21. Make sure the Loader2 tool tile in selected in the Flow area and then choose the Tools > Transform > DVE from the toolbar; the DVE2 tool tile is inserted and connected to the Flow area.

22. In the DVE2 tool control window, set the values of the parameters as follows:

   Z Move: 1.36

   Z Pivot:  0.21
   X Rotation: 5.71                   Y Rotation: -20.1                              Perspective: 0.78

23. Click on the red output of the Merge1 tool to the red output of the DVE2 tool; the Merge3 tool is inserted in the Flow area. Press 1; the output of the Merge3 tool is displayed in the left Display View. 

24. In the Merge2 tool control window, set the values of the parameters as follows:

     Center 
      X: 0.34                             Y: 0.22

     Size: 1.25

 The final output of the composition is shown in Figure 4.
Figure 4

Wednesday, May 15, 2013

Special of the month - Avail 50 % discount

Avail 50% discount on the following textbooks:

Adobe Premiere Pro CS6 - A Tutorial Approach
Adobe Flash Professional CS6 - A Tutorial Approach
The eyeon Fusion 6.3 - A Tutorial Approach

Now that’s some good deal to crack!

Monday, May 6, 2013

fut0005 - How to change the color of an element in an image

Tutorial 3 of Chapter 7 (Color Tools) from The eyeon Fusion 6.3 book:

In this tutorial, you will change the color of an element in the image by using the Hue Curves tool. The final output of the composition is shown in Figure 1.

Figure 1

The following steps are required to complete this tutorial:

1. Open the following link: http://www.sxc.hu/photo/1149337; an image is displayed. 


2. Download the image on your hard drive and then rename it as t-shirt.jpg.

3. Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate to the folder where you have saved the downloaded file and then select t-shirt.jpg. Next, choose the Open button.

4.  Press 1; the output of the Loader1 tool is displayed in the left Display View.

5. Choose the Fit button from the left Display View toolbar to fit the image into the Display View, refer to Figure 2.

Figure 2
6.  Make sure the Loader1 tool tile is selected in the Flow area and then choose the Rsz button from the toolbar; the Resize1 tool is inserted in the Flow area and a connection between the Resize1 and Loader1 tools is established.

7. Press 1; the output of the Resize1 tool is displayed in the left Display View.

8. In the Resize1 tool control window, select the Keep Frame Aspect check box.

9.  Select the Resize1 tool tile from the Flow area and then choose the HCv button from the toolbar; the HueCurves1 tool is inserted in the Flow area and a connection between the Resize1 and HueCurves1 tools is established.

10. Press 2; the output of the HueCurves1 tool is displayed in the right Display View. Next, choose the Fit button from the right Display View toolbar to fit the image into the Display View.

The HueCurves1 tool is used to adjust the color of an image by using multiple spline curves. These curves control the hue, saturation, luminance, and color channels of an image. You an also suppress the color channels by using these curves.

Next, you will change the color of the t-shirt in the image.

11. In the HueCurves1 tool control window, clear the Sat check box and then select the Hue and Blue check boxes.

12. Adjust the shape of the spline,  refer to Figure 3. After adjusting the shape, the output of the HueCurves1 tool is displayed, refer to Figure 4.

Figure 3

Figure 4

fut0004 - How to create moving water effect in eyeon Fusion

Tutorial 5 of Chapter 5 (Color Tools) from The eyeon Fusion 6.3 book:

In this tutorial you will create an effect of moving water by using Displace and FastNoise tools. Figure 1 shows the final output of the composition.


Figure 1
The following steps are required to complete this tutorial:

1. Open the following link: http://www.sxc.hu/photo/1308135; an image is displayed. Download this image to your hard drive and rename it as bridge.jpg.

2. Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate to the folder where you have saved the downloaded file and then select bridge.jpg. Next, choose the Open button. 


3.  Press 1; the output of the Loader1 tool is displayed in the left Display View. Next, choose the Fit button from the left Display View toolbar to fit the image into the left Display View.

4.  Select the Loader1 tool tile from the Flow area. Next, choose Tools > Transform > Resize from the menubar; the Resize1 tool is inserted in the Flow area.

5.  Choose Tools > Creator > FastNoise from the menubar; the FastNoise1 tool is inserted in the Flow area.


6.  Press 2; the output of the FastNoise1 tool is displayed in the right Display View.

7.  In the control window of the FastNoise1 tool, animate Center X and Center Y controls to create keyframes by using the values given next.

Frame                    Center X                             Center Y

20                             0.58                                    0.5
40                             0.6                                      0.5
60                             0.69                                    0.5
80                             0.78                                    0.5
100                           0.87                                    0.5

8. In the FastNoise1 tool control window, set the values of the parameters as follows:


Noise tab

Scale: 20               Seethe Rate: 0.2

Image tab

Width: 720             Height: 540

9.  Choose the Show Checker Overlay button from the right Display View toolbar to disable the transparency in the Display View. The output of the FastNoise1 tool is shown in Figure 2.

Figure 2
10.  Select the Resize1 tool tile from the Flow area. Next, choose Tools > Warp > Displace from the menubar; the Displace1 tool is inserted in the Flow area and a connection between the Resize1 and Displace1 tools is established.


11. Press 1; the output of the Displace1 tool is displayed in the left Display View.


12. Click on the red output node of the FastNoise1 tool and then drag the cursor to the green node of the Displace1 tool in the Flow area.

13. Select the Displace1 tool tile from the Flow area. Then, choose the Add a Polyline Mask button from the left Display View toolbar; the Polygon1 tool is inserted in the Flow area and a connection between the Displace1 and Polygon1 tools is established, as shown in Figure 3.


Figure 3
14. Draw the polyline shape in the left Display View, as shown in Figure 4.

Figure 4
15.   Select Displace1 tool tile in the Flow area and enter 0.025 in the Refraction Strength edit box of the Displace1 tool control window. Higher the value of the Refraction Strength parameter, greater will be the displacement effect.

The final output of the composition is shown in Figure 5.

Figure 5

Monday, April 1, 2013

eyeon Fusion 6.3 Book

The eyeon Fusion 6.3: A Tutorial Approach

eyeon Fusion 6.3 is one of the world’s leading node-based compositing software. It is a powerful VFX production application. It comprises of flexible, precise, and powerful compositing tools. This software uses various techniques such as color-correction, 2D tracking, keying, masking, depth-based compositing, 3D compositing, and stereo 3D for compositing. This software has been used in many movies such as Avatar, 300, Terminator Salvation, Final Destination II, and so on. Capability of using a wide range of techniques makes this software application an ideal platform for compositing and the first choice for compositors and visual effect artists.

The eyeon Fusion 6.3 textbook has been written to enable the users to learn the techniques and enhance creativity required to create a composition. The textbook caters to the needs of compositors and visual effects artists. This textbook will help users learn how to create different effects such as of rain, snow, fireworks, smoke, and so on. Also, they will learn to composite 3D objects with 2D images, create moving water effect, track and stabilize a footage, create volume fog, and convert day scene to night scene. In totality, this book covers each and every concept of the software with the help of progressive examples and numerous illustrations.

Table of Contents
Chapter 1
Exploring the eyeon Fusion Interface....................................................1-1

Chapter 2
Creating Network of Tools..................................................................2-1

Chapter 3
Creator Tools...................................................................................3-1

Chapter 4
Transform Tools................................................................................4-1

Chapter 5
Warp Tools......................................................................................5-1

Chapter 6
Mask Tools.......................................................................................6-1

Chapter 7
Color Tools.......................................................................................7-1

Chapter 8
Matte Tools.......................................................................................8-1

Chapter 9
Tracking...........................................................................................9-1

Chapter 10
Effect Tools.....................................................................................10-1

Chapter 11
Deep Pixel and Position Tools .............................................................11-1

Chapter 12
Paint Tools......................................................................................12-1

Chapter 13
3D Tools and Stereo 3D....................................................................13-1

Chapter 14
Particles.........................................................................................14-1

Project 1
Converting a Day Scene to a Night Scene............................................P1-1

Project 2
Compositing Render Passes................................................................P2-1




Wednesday, March 13, 2013

fut0003 - Create a 3D texture and composite in a 2D image

In this tutorial, you will create a 3d texture using various material tools and composite in 2d image in eyeon Fusion. Figure1 shows the final output.
Figure 1
Figure 1
The following steps are required to complete this tutorial:

1. Download the fut0003.rar from the following link: http://www.mediafire.com/?k5288w91eeo16


2. Extract contents of the zipped file to the folder of your choice on the disk.


3. Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate the folder and select day.jpg then choose the Open button.


4. Choose the 3Im from the toolbar; the ImagePlane3D1 is inserted in the toolbar. Drag the red output node of the Loader1 tool tile to the orange input of the ImagePlane3D1, refer to Figure 2.


Figure 2
Figure 2
 5. Press 1; the output of the ImagePlane3D1 tool tile is inserted in the Flow area. Figure 3 shows the output of the ImagePlane3D1 tool.

Figure 3
Figure 3
 6. Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate the folder and select light-wood-texture.jpg then choose the Open button.

7. Choose Tools > 3D > Material > Blinn from the toolbar; the Blinn1 tool tile is inserted in the toolbar. Drag the red output node of the Loader2 tool tile to the orange input of the Blinn1 tool.

8. Click in the empty space of the Flow area. Next, choose Tools > 3D > Texture > BumpMap from the menubar; the BumpMap1 tool tile is inserted in the Flow area. Next, click on the red output node of the Loader2 tool and drag it to the orange node of the BumpMap1 tool; a connection between the BumpMap1 and Loader2 tools is established.

9. Click on the red output node of the BumpMap1 tool to the white node of the Blinn1 tool tile in the Flow area; a connection between the BumpMap1 and Blinn1 tools is established. Figure 4 shows the network of tools.
Figure 4
Figure 4
10.  In the BumpMap1 tool control window, set the values of the following parameters:

The Source Image is a: Heightmap

Clamp Normal.Z: 0.32                                  


Height Scale: 4.2


11. Make sure the BumpMap1 tool tile is selected in the Flow area. Figure 5 shows the output of the BumpMap1 in the left Display View.
Figure 5 
Figure 5
12. Click in the empty space of the Flow area. Next, choose Tools > 3D > Shape3D from the menubar; the Shape3D1 tool is inserted in the Flow area.

13. In the Controls tab of the Shape3D1 tool control window, set the values of the following parameters:
  Shape: Cube
  Clear the Lock Width/Height/Depth check box
  Width: 5.55                                  Height: 1.1
  Depth: 0.11

14. In the 3D Controls tab of the Shape3D1 tool control window, set the values of the following parameters:
Translation
 X Offset: 0.07                                Y Offset: 0.12                                   
 Z Offset: 0.014

Rotation
Rotation Order: XYZ
X Rotation: –13.03                       Y Rotation: 18.46                              
Z Rotation: 7.87
Scale: 0.08

Select the Use Target check box

X Target Position: –67.43               Y Rotation: –114.5                          
 Z Rotation: –267.3

15. Make sure the Shape3D1 tool tile is selected in the Flow area. Next, choose Tools > 3D > Transform3D from the menubar; the Transform3D1 tool is inserted in the Flow area and a connection     between the Shape3D1 and Transform3D1 tools is established.

16. In the Transform3D1 tool control window, set the values of the following parameters:

Translation
X Offset: 0.26                                   Y Offset: –0.075                      
Z Offset: –0.31

Rotation
Rotation Order: YXZ
X Rotation: 12.1                                Y Rotation: 40.22                  
Z Rotation: –2.01

Pivot
X Pivot: 0.4                                        Y Pivot: 0.66                          
Z Pivot: 0.38

Select the Use Target check box

X Target Position: 4                         Y Target Position: 0.1
             
Z Target Position: 18.74

17. Make sure the Transform3D1 tool tile is selected in the Flow area. Next, choose Tools > 3D > Duplicate3D from the menubar; the Duplicate3D1 tool is inserted in the Flow area and a connection between the Duplicate3D1 and Transform3D1 tools is established.

18. In the Duplicate3D1 tool control window, set the values of the following parameters:

Last Copy: 4

Translation
Y Offset: –0.1

19. Click and drag the red output node of the ImagePlane3D1 tool to the red output node of the Duplicate 3D1 tool; the Merge3D1 tool is inserted in the Flow area and a connection between the ImagePlane3D1 and Duplicate3D1 tools is established.

20. In the Merge3D1 tool control window, set the values of the following parameters:
Translation
 X Offset: –0.2                                Z Offset: –0.24
 Scale: 2.45
Figure 6 shows the output of the Merge3D1 tool.
Figure 6
Figure 6
21. Make sure the Merge3D1 tool is selected in the Flow area. Next, choose Tools > 3D > Light > Point Light from the menubar; the Pointlight1 tool is inserted in the Flow area and a connection between the Merge3D1 and Pointlight1 tools is established.

22. Enter 0.6 in the Intensity edit box of the Pointlight1 tool control window.

23. Make sure the Merge3D1 tool is selected in the Flow area. Next, choose the 3Rn button from the toolbar; the Renderer3D1 tool is inserted in the Flow area and a connection between the Merge3D1 and Renderer3D1 tools is established.

24. In the Renderer3D1 tool control window, select the Enable Lighting and Enable Shadows check boxes from the Lighting area. Figure 7 shows the output of the Renderer3D1 tool.
Figure 7
Figure 7
25. Make sure the Renderer3D1 tool tile is selected in the Flow area and then choose Tools > Effect > Shadow from the menubar; the Shadow1 tool is inserted in the Flow area and a connection between the Renderer3D1 and Shadow1 tool is established.

26. In the Shadow1 tool control window, set the values of the following parameter:
Shadow Offset
X: 0.4                                                            Y: 0.59

Shadow Color
R: 0.18                                                         G: 0.12 

B:.055                                                          A: 0.75

27. Make sure the Shadow1 tool is selected in the Flow area. Next, choose the Rct button from the toolbar; the Rectangle1 tool  is inserted in the Flow area and a connection between the Shadow1 and Rectangle1 tools is established.

28. In the Rectangle1 tool control window, set the values of the following parameters:

Center
X: 0.51                                                       Y: 0.42
 Width: 0.009                                               Height: 0.68

29. Make sure the Rectangle1 tool is selected in the Flow area. Next, choose the Rct button from the toolbar; the Rectangle2 tool is inserted in the Flow area and a connection between the Rectangle2 and Rectangle1 tools is established.

30. In the Rectangle2 tool control window, set the values of the following parameters:

Paint Mode: Subtract

Center
X: 0.51                                                        Y: 0.587
Width: 0.012                                               Height: 0.019
Angle: –180

31. Make sure the Rectangle2 tool is selected in the Flow area. Next, press CTRL+C and press CTRL+V  in the Flow area and a connection between the Rectangle2 and Rectangle2_1 tools is established.

32. Enter 0.42 in Y in the Center area of the Rectangle2_1 tool control window.  

33. Make sure the Rectangle2_1 tool is selected in the Flow area. Next, press CTRL+C and press CTRL+V in the Flow area and a connection between the Rectangle2_1 and Rectangle2_1_1 tools is established. 

34.  Enter 0.24 in Y in the Center area of the Rectangle2_1_1 tool control window.

Figure 8 shows the output of the Shadow1 tool.
Figure 8
Figure 8

Tuesday, February 26, 2013

fut0002 - Create the dragon texture using various material tools

In this tutorial, you will create a dragon skin texture using various material tools in eyeon Fusion. Figure 1 shows the final output.
Figure 1
The following steps are required to add texture to the dragon:

1. Download the fut0002.rar from the following link: http://www.mediafire.com/?dsutd0tjmqib9bt


2. Extract contents of the zipped file to the folder of your choice on the disk.


3. Choose the BG button from the toolbar; the Background1 tool tile is inserted in the Flow area.


4. In the Color tab of the Background1 tool control window, set the values of the following parameters:


   R: 1 G: 1 B: 1 A: 1


5. Choose the LD button from the toolbar; the Open File dialog box is displayed. Navigate the folder and select Dragon.tiff then choose the Open button. Next, press 1 to the view the output in the left Display View. Figure 2 shows the output of the Loader1 tool in the left Display View.



Figure 2
6. Make sure the Loader1 tool tile is selected in the Flow area. Choose the XF button from the toolbar; the Transform1 tool tile is selected in the Flow area. 

7. In the Transform1 tool control window, set the values of the following parameters:


   Center

   X: 1.16       Y: 1.42

   Size: 2.5


   Aspect: 1.6


8. Click on the red output of the Transform1 tool to the red output of the Background1 tool; the Merge1 tool is inserted in the Flow area. Press 1; the output of the Merge1 tool is displayed in the left Display View. 


9. Enter 3 in the Size edit box of the Merge1 tool control window. Figure 3 shows the output of the Merge1 tool in the left Display View.

Figure 3
10. Click in the empty space of the Flow area. Next, choose the LD button from the toolbar; the Open File dialog box is displayed and select texture.png then choose the Open button from the  dialog box.

11. Choose Tools > 3D > Texture > BumpMap from the menubar; the BumpMap1 tool tile is inserted in the Flow area and a connection between the Loader2 and BumpMap1 tools is established.


12. Enter 2 in the Height Scale edit box of the BumpMap tool control window.


13. Press 1; the output of the BumpMap1 tool is displayed in the left Display View. Figure 4 shows the output of BumpMap1 tool in the left Display View.



Figure 4
14. Choose Tools > 3D > Material > Blinn from the menubar; the Blinn1 tool is inserted in the Flow area. Next, click on the red output node of the Loader2 tool and drag it to the orange node of the Blinn1 tool; a connection between the Blinn1 and Loader2 tools is established.

15. Press 2; the output of the Blinn1 tool is displayed in the right Display View. Next, click on the red output node of the BumpMap1 tool to the white node of the Blinn1 tool; a connection between the Blinn1 and BumpMap1 tools is established.


Figure 5 shows the output of the Blinn1 is displayed in the right Display View.



Figure 5
16. Make sure the Blinn1 tool tile is selected in the Flow area and then choose Tools > 3D > Shape3D from the menubar; the Shape3D1 tool is inserted in the Flow area and a connection between the Shape3D1 and Blinn1 tools is established.

17. Click in the empty space of the Flow area and then choose Tools > 3D > Merge3D from the menubar; the Merge3D1 tool is inserted in Flow area. Next, click on the red output node of the Shape3D1 tool to the orange input node of the Merge3D1 tool; a connection between the Merge3D1 and Shape3D1 tools is established.


18. Press 2; the output of the Merge3D1 tool is displayed in the right Display View. 



19. Make sure the Merge3D1 tool tile is selected in the Flow area and then choose Tools > 3D > Light > Point Light from the menubar; the PointLight1 tool is inserted in the Flow area and a connection between the PointLight1, Merge3D1, Shape3D1 tools is established.


20. Enter 1.7 in the Intensity edit box of the PointLight1 tool control window.



Figure 6 shows the output of the Merge3D1 is displayed in the right Display View.



Figure 6
21. Choose the 3Rn button from the toolbar; a connection between the Merge3D1 and Renderer3D1 tools is established.

22. Press 2; the output of the Renderer3D1 tool is displayed in the right Display View. 


23. Choose Tools > Transform > Crop from the menubar; the Crop1 tool is inserted in the Flow area and a connection between the Crop1 and Renderer3D1 tools is established.


24. In the Crop1 tool control window, set the values of the following parameters:


     X Offset: 554          Y Offset: 308

      
     X Size: 940            Y Size: 940 

25. Click on the red output of the Crop1 tool to the red output of the Merge1 tool; the Merge2 tool is inserted in the Flow area. Press 1; the output of the Merge1 tool is displayed in the left Display View. 


26. Click in the empty space of the Flow area and then choose the Ply button from the toolbar; the Polygon1 tool is inserted in the Flow area. Next, create a polygon around the dragon, refer to Figure 7.



Figure 7
27. Click on the red output node of the Polygon1 tool to the purple node of the Merge2 tool; a connection between the Polygon1 and Merge2 tools is established.

28. In the Merge2 tool control window, set the values of the following parameters:


   Size : 2.9


   Apply Mode : Multiply



Figure 8 shows the output of the Merge3D1 is displayed in the left Display View.

Figure 8
29. Click in the empty space of the Flow area and then choose LD button from the toolbar; the Open File dialog box is displayed and select eye.jpg then choose the Open button.

30. Make sure the Loader3 tool tile is selected in the Flow area and then choose the Elp button from the toolbar; the Ellipse1 tool is inserted in the Flow area and a connection between the Ellipse1 and Loader3 tools is established.

31. In the Ellipse1 tool control window, set the values in the following parameters:


   Center

   X: 0.57             Y: 0.45

   Width: 0.45       Height: 0.45


32. Click on the red output of the Loader3 tool to the red output of the Merge2 tool; the Merge3 tool is inserted in the Flow area. Press 1; the output of the Merge1 tool is displayed in the left Display View. 


33. In the Merge3 tool control window, set the values in the following parameters:


   

   Center
   X: 0.44       Y: 0.8

  Angle: -30


Figure 9 shows the output of the textured dragon.



Figure 9




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